Rujukan Edwin_Catmull

  1. Catmull, Edwin Earl (1974). A subdivision algorithm for computer display of curved surfaces (Tesis). University of Utah. 
  2. Catmull, E.; Clark, J. (1978). "Recursively generated B-spline surfaces on arbitrary topological meshes" (PDF). Computer-Aided Design. 10 (6): 350. doi:10.1016/0010-4485(78)90110-0
  3. Cook, R. L.; Carpenter, L.; Catmull, E. (1987). "The Reyes image rendering architecture" (PDF). ACM SIGGRAPH Computer Graphics. 21 (4): 95. doi:10.1145/37402.37414
  4. Price, David P. T. (2009). The Pixar Touch (Vintage). London: Vintage. ISBN 0-307-27829-8
  5. Templat:DBLP
  6. Senarai penerbitan dari Microsoft Academic
  7. "Edwin Catmull — CHM Fellow Award Winner". Computerhistory.org. 30 March 2015. Diarkibkan daripada asal pada 3 April 2015. Dicapai 30 March 2015. 
  8. Andrew Hill (24 September 2014). "Shortlist unveiled for FT and McKinsey Business Book of the Year". Financial Times. Dicapai 12 November 2014. 
  9. Richard Feloni (March 3, 2015). "Why Mark Zuckerberg thinks everyone can learn something from Pixar". Business Insider. Dicapai April 19, 2015. 

Rujukan

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